Alakazam    Psychic Type Pokémon

  Its brain can out­ perform a 
  super­ computer.  Its intelligence 
  quotient is said to be 5,000. 
  
	   Evolution Chain
  Abra ► Kadabra ► Alakazam

   ↞--------| STATS |--------↠ 
              hp:         55
          attack:         50
         defense:         45
  special-attack:        135
 special-defense:         95
           speed:        120

 Genus: Psi Pokémon
 Happiness: 50	Pokedex ID: 65
 Base Exp: 250	Capture Rate: 50
 Height:    15	Weight: 480

 Types:
   Psychic

 ↞---------------|ABILITIES|---------------↠

  Synchronize:

    Whenever this Pokémon is burned, 
  paralyzed, or poisoned, the Pokémon 
  who gave this Pokémon that ailment 
  is also given the ailment.

  This ability passes back bad 
  poison when this Pokémon is badly 
  poisoned. This ability cannot 
  pass on a status ailment that 
  the Pokémon did not directly 
  receive from another Pokémon, 
  such as the poison from toxic 
  spikes or the burn from a flame 
  orb.

  Overworld: If the lead Pokémon 
  has this ability, wild Pokémon 
  have a 50% chance of having the 
  lead Pokémon's nature, and a 
  50% chance of being given a random 
  nature as usual, including the 
  lead Pokémon's nature. This does 
  not work on Pokémon received 
  outside of battle or roaming 
  legendaries.

  Inner-focus:

    This Pokémon cannot flinch.

  Magic-guard:

    This Pokémon is immune to damage 
  not directly caused by a move.

  For example, this Pokémon takes 
  no damage from from weather, 
  recoil, status ailments, or spikes, 
  but it still suffers from the 
  Attack cut when burned, and a 
  life orb will still power up 
  this Pokémon's moves without 
  damaging it. Anything that directly 
  depends on such damage will also 
  not happen; for example, leech 
  seed will neither hurt this Pokémon 
  nor heal the opponent, and Pokémon 
  with a jaboca berry or rowap 
  berry will not consume the berry 
  when hit by this Pokémon.

  The following are unaffected: 
  struggle, pain split (whether 
  used by or against this Pokémon), 
  belly drum, substitute, curse, 
  moves that knock the user out, 
  and damage from confusion.

  This Pokémon will neither lose 
  nor regain HP if it drains HP 
  from a Pokémon with liquid ooze.

  If this Pokémon is badly poisoned, 
  the poison counter is still increased 
  each turn; if the Pokémon loses 
  this ability, it will begin taking 
  as much damage as it would be 
  if it had been taking increasing 
  damage each turn.


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