Musharna Psychic Type Pokémon The mist emanating from their foreheads is packed with the dreams of people and Pokémon. Evolution Chain Munna ► Musharna ↞--------| STATS |--------↠ hp: 116 attack: 55 defense: 85 special-attack: 107 special-defense: 95 speed: 29 Genus: Drowsing Pokémon Happiness: 50 Pokedex ID: 519 Base Exp: 170 Capture Rate: 75 Height: 11 Weight: 605 Types: Psychic ↞---------------|ABILITIES|---------------↠ Forewarn: When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers. In the event of a tie, one is chosen at random. Moves without a listed base power are assigned one as follows: Power | Moves ----: | ----- 160 | One-hit KO moves: fissure, guillotine, horn drill, and sheer cold 120 | Counter moves: counter, metal burst, and mirror coat 80 | Variable power or set damage: crush grip, dragon rage, electro ball, endeavor, final gambit, flail, frustration, grass knot, gyro ball, heat crash, heavy slam, hidden power, low kick, natural gift, night shade, psywave, return, reversal, seismic toss, sonic boom, trump card, and wring out 0 | Any such move not listed Synchronize: Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment. This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from toxic spikes or the burn from a flame orb. Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries. Telepathy: This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it. Location Areas: Dreamyard area