436 lines
26 KiB
Plaintext
436 lines
26 KiB
Plaintext
Mono path[0] = '/home/ez/.local/share/Steam/steamapps/common/A Short Hike/AShortHike_Data/Managed'
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Mono config path = '/home/ez/.local/share/Steam/steamapps/common/A Short Hike/AShortHike_Data/MonoBleedingEdge/etc'
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Preloaded 'libsteam_api.so'
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Display 0 'eDP-1 15"': 1920x1080 (primary device).
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Display 1 'HDMI-A-1': 1920x1080 (secondary device).
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Unable to load player prefs
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Desktop is 1920 x 1080 @ 60 Hz
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Initialize engine version: 2021.3.27f1 (ca3ffb99bcc6)
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[Subsystems] Discovering subsystems at path /home/ez/.local/share/Steam/steamapps/common/A Short Hike/AShortHike_Data/UnitySubsystems
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GfxDevice: creating device client; threaded=1; jobified=0
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Renderer: Mesa Intel(R) Graphics (ADL GT2)
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Vendor: Intel
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Version: 4.6 (Core Profile) Mesa 23.3.2-arch1.2
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GLES: 0
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GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB
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_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_po
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int_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier G
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L_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2
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_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_demote_to_helper_invocation GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_framebuffer_fetch GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_
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decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_INTEL_conservative_rasterization GL_INTEL_performance_query GL_INTEL_shader_atomic_float_minmax GL_INTEL_shader_integer_functions2 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_const_bandwidth GL_MESA_texture_signed_rgba GL_NV_alpha_to_coverage_dither_control GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_fragment_shader_interlock GL_NV_packed_depth_stencil GL_NV
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_texture_barrier GL_OES_EGL_image GL_S3_s3tc
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OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level <OpenGL 4.5> ; Context handle 36658496
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Begin MonoManager ReloadAssembly
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- Completed reload, in 0.055 seconds
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Default vsync count 1
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requesting resize 1920 x 1080
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Using native desktop resolution 1920 x 1080
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requesting fullscreen 1920 x 1080 at 0 Hz
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Desktop is 1920 x 1080 @ 60 Hz
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UnloadTime: 0.967953 ms
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Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
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[Singleton] An instance of QuickUnityTools.Audio.SoundPlayer is needed in the scene, so '(Resource Global Singleton) SoundPlayer(Clone) (UnityEngine.GameObject)' was loaded as a prefab with DontDestroyOnLoad.
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[Singleton] An instance of TimerServiceLocator is needed in the scene, so '(Global Singleton) TimerServiceLocator (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
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[TimerServiceLocator] TimerManager: Created a new service in the scene.
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Setting up 6 worker threads for Enlighten.
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Desktop is 1920 x 1080 @ 60 Hz
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UnloadTime: 2.065095 ms
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[Singleton] An instance of QuickUnityTools.Input.FocusableUserInputManager is needed in the scene, so '(Global Singleton) QuickUnityTools.Input.FocusableUserInputManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
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Setting breakpad minidump AppID = 1055540
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Steam_SetMinidumpSteamID: Caching Steam ID: 76561198053517242 [API loaded no]
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[TimerServiceLocator] Clearing the cached scene services.
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[Singleton] An instance of ServiceLocator is needed in the scene, so '(Global Singleton) ServiceLocator (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
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[Singleton] An instance of GlobalData is needed in the scene, so '(Global Singleton) GlobalData (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
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[ServiceLocator] DialogueController: Located service and caching it.
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[TimerServiceLocator] TimerManager: Created a new service in the scene.
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All Devices: Generic Controller
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Start Device: Generic Controller
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Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 4145.
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Total: 4.006317 ms (FindLiveObjects: 0.140871 ms CreateObjectMapping: 0.059869 ms MarkObjects: 3.609799 ms DeleteObjects: 0.194803 ms)
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Running node TitleScreenIntroStart
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Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
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The tree PineTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree Bush must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree GrassyFlowers must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree WindFlower must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree PineTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree Bush must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree GrassyFlowers must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree WindFlower must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree WindFlower Variant must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree PineTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree Bush must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree GrassyFlowers must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree PineTreeSnowy Variant must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree WindFlower must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree PineTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree Bush must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree PineTreeSnowy Variant must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree GrassyFlowers must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree Bush must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree PineTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree PineTreeSnowy Variant must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree GrassyFlowers must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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The tree BushOrange must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
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[ServiceLocator] UI: Located service and caching it.
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UnloadTime: 2.194586 ms
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[ServiceLocator] LevelController: Located service and caching it.
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[Singleton] An instance of GameServiceLocator is needed in the scene, so '(Global Singleton) GameServiceLocator (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
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[GameServiceLocator] CullingRegionManager: Located service and caching it.
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[GameServiceLocator] LevelController: Located service and caching it.
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[Singleton] An instance of QuickUnityTools.Audio.Soundscape+AmbientSoundManager is needed in the scene, so '(Global Singleton) QuickUnityTools.Audio.Soundscape+AmbientSoundManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
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[TimerServiceLocator] TimerManager: The cached service was null! Hopefully it was destroyed in a scene transition?
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[TimerServiceLocator] TimerManager: Created a new service in the scene.
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[TimerServiceLocator] Clearing the cached scene services.
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[ServiceLocator] Clearing the cached scene services.
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[GameServiceLocator] Clearing the cached scene services.
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[TimerServiceLocator] TimerManager: Located service and caching it.
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[ServiceLocator] LevelController: Located service and caching it.
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[GameServiceLocator] LevelController: Located service and caching it.
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[GameServiceLocator] AtmosphereController: Located service and caching it.
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[ServiceLocator] PixelFilterAdjuster: Located service and caching it.
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[Singleton] An instance of MusicManager is needed in the scene, so '(Resource Global Singleton) MusicManager(Clone) (UnityEngine.GameObject)' was loaded as a prefab with DontDestroyOnLoad.
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[ServiceLocator] FPSCounter: Located service and caching it.
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[ServiceLocator] UI: Located service and caching it.
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Watered Plants: 0
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Unloading 95 unused Assets to reduce memory usage. Loaded Objects now: 31235.
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Total: 8.065343 ms (FindLiveObjects: 2.634139 ms CreateObjectMapping: 0.344549 ms MarkObjects: 4.837395 ms DeleteObjects: 0.248571 ms)
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[GameServiceLocator] LevelUI: Located service and caching it.
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[ServiceLocator] DialogueController: Located service and caching it.
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Running node TucanStart
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[GameServiceLocator] UI: Located service and caching it.
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Running node FishBuyerStart
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Running node TucanStart
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Running node YellAtMayStart
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Running node YellAtMayStart
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Running node KidStart
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Running node AuntStart
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Running node AuntIntroStart
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Running node AuntIntroEnd
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Running node AuntStart
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Running node AuntChat
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Running node AuntRunOffStart
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requesting resize 1920 x 1080
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resizing window to 1920 x 1080
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Desktop is 1920 x 1080 @ 60 Hz
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requesting resize 1920 x 1080
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Using native desktop resolution 1920 x 1080
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requesting fullscreen 1920 x 1080 at 0 Hz
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Desktop is 1920 x 1080 @ 60 Hz
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Unloading 5 Unused Serialized files (Serialized files now loaded: 10)
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UnloadTime: 33.231884 ms
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[TimerServiceLocator] Clearing the cached scene services.
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[ServiceLocator] Clearing the cached scene services.
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[GameServiceLocator] Clearing the cached scene services.
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[TimerServiceLocator] TimerManager: Created a new service in the scene.
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[ServiceLocator] DialogueController: Located service and caching it.
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All Devices: Generic Controller
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Start Device: Generic Controller
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Unloading 2836 unused Assets to reduce memory usage. Loaded Objects now: 4351.
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Total: 8.991943 ms (FindLiveObjects: 0.375508 ms CreateObjectMapping: 0.234902 ms MarkObjects: 2.449949 ms DeleteObjects: 5.930329 ms)
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Memory Statistics:
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[ALLOC_TEMP_TLS] TLS Allocator
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StackAllocators :
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[ALLOC_TEMP_MAIN]
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Peak usage frame count: [0-1.0 KB]: 330 frames, [1.0 KB-2.0 KB]: 1 frames, [4.0 KB-8.0 KB]: 15855 frames, [8.0 KB-16.0 KB]: 6 frames, [32.0 KB-64.0 KB]: 5366 frames, [64.0 KB-128.0 KB]: 96473 frames, [256.0 KB-0.5 MB]: 4 frames, [0.5 MB-1.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 2 frames
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Initial Block Size 4.0 MB
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Current Block Size 4.0 MB
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Peak Allocated Bytes 2.5 MB
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Overflow Count 0
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[ALLOC_TEMP_Loading.AsyncRead]
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Initial Block Size 64.0 KB
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Current Block Size 128.0 KB
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Peak Allocated Bytes 128.0 KB
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Overflow Count 0
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[ALLOC_TEMP_Loading.PreloadManager]
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Initial Block Size 256.0 KB
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Current Block Size 0.5 MB
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Peak Allocated Bytes 486.1 KB
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Overflow Count 427
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[ALLOC_TEMP_Background Job.Worker 8]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 168 B
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Overflow Count 0
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[ALLOC_TEMP_Job.Worker 6]
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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Peak Allocated Bytes 41.0 KB
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Overflow Count 0
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[ALLOC_TEMP_Job.Worker 0]
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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Peak Allocated Bytes 41.0 KB
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 10]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 0 B
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 9]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 168 B
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Overflow Count 0
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[ALLOC_TEMP_Job.Worker 5]
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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Peak Allocated Bytes 41.0 KB
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 14]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 0 B
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 6]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 168 B
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Overflow Count 0
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[ALLOC_TEMP_Job.Worker 4]
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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Peak Allocated Bytes 41.0 KB
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Overflow Count 0
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[ALLOC_TEMP_Job.Worker 3]
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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Peak Allocated Bytes 41.0 KB
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 12]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 0 B
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Overflow Count 0
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[ALLOC_TEMP_EnlightenWorker] x 6
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Initial Block Size 64.0 KB
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Current Block Size 64.0 KB
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Peak Allocated Bytes 0 B
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 15]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 0 B
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 1]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 168 B
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 2]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 168 B
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 7]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 168 B
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Overflow Count 0
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[ALLOC_TEMP_UnityGfxDeviceWorker]
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Initial Block Size 256.0 KB
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Current Block Size 260.0 KB
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Peak Allocated Bytes 256.0 KB
|
|
Overflow Count 0
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[ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
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Initial Block Size 64.0 KB
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Current Block Size 64.0 KB
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Peak Allocated Bytes 0 B
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 5]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 168 B
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Overflow Count 0
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[ALLOC_TEMP_Job.Worker 9]
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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Peak Allocated Bytes 41.0 KB
|
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 13]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 0 B
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Overflow Count 0
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[ALLOC_TEMP_Job.Worker 8]
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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Peak Allocated Bytes 41.0 KB
|
|
Overflow Count 0
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[ALLOC_TEMP_Job.Worker 7]
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|
Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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Peak Allocated Bytes 41.0 KB
|
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Overflow Count 0
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[ALLOC_TEMP_Job.Worker 1]
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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Peak Allocated Bytes 41.0 KB
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|
Overflow Count 0
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[ALLOC_TEMP_Job.Worker 2]
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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Peak Allocated Bytes 41.0 KB
|
|
Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 3]
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Initial Block Size 32.0 KB
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Current Block Size 32.0 KB
|
|
Peak Allocated Bytes 168 B
|
|
Overflow Count 0
|
|
[ALLOC_TEMP_Background Job.Worker 11]
|
|
Initial Block Size 32.0 KB
|
|
Current Block Size 32.0 KB
|
|
Peak Allocated Bytes 0 B
|
|
Overflow Count 0
|
|
[ALLOC_TEMP_Job.Worker 10]
|
|
Initial Block Size 256.0 KB
|
|
Current Block Size 256.0 KB
|
|
Peak Allocated Bytes 41.0 KB
|
|
Overflow Count 0
|
|
[ALLOC_TEMP_Background Job.Worker 0]
|
|
Initial Block Size 32.0 KB
|
|
Current Block Size 32.0 KB
|
|
Peak Allocated Bytes 168 B
|
|
Overflow Count 0
|
|
[ALLOC_TEMP_Background Job.Worker 4]
|
|
Initial Block Size 32.0 KB
|
|
Current Block Size 32.0 KB
|
|
Peak Allocated Bytes 168 B
|
|
Overflow Count 0
|
|
[ALLOC_TEMP_BatchDeleteObjects]
|
|
Initial Block Size 64.0 KB
|
|
Current Block Size 64.0 KB
|
|
Peak Allocated Bytes 0 B
|
|
Overflow Count 0
|
|
[ALLOC_DEFAULT] Dual Thread Allocator
|
|
Peak main deferred allocation count 13031
|
|
[ALLOC_BUCKET]
|
|
Large Block size 4.0 MB
|
|
Used Block count 1
|
|
Peak Allocated bytes 4.0 MB
|
|
Failed Allocations. Bucket layout:
|
|
16B: 4 Subsections = 4096 buckets. Failed count: 1459992
|
|
32B: 25 Subsections = 12800 buckets. Failed count: 81134
|
|
48B: 43 Subsections = 14677 buckets. Failed count: 9953705
|
|
64B: 49 Subsections = 12544 buckets. Failed count: 139640
|
|
80B: 23 Subsections = 4710 buckets. Failed count: 45936
|
|
96B: 14 Subsections = 2389 buckets. Failed count: 63929
|
|
112B: 91 Subsections = 13312 buckets. Failed count: 34938
|
|
128B: 7 Subsections = 896 buckets. Failed count: 49145
|
|
[ALLOC_DEFAULT_MAIN]
|
|
Peak usage frame count: [8.0 MB-16.0 MB]: 1200 frames, [16.0 MB-32.0 MB]: 14622 frames, [32.0 MB-64.0 MB]: 69577 frames, [64.0 MB-128.0 MB]: 32639 frames
|
|
Requested Block Size 16.0 MB
|
|
Peak Block count 5
|
|
Peak Allocated memory 74.4 MB
|
|
Peak Large allocation bytes 0 B
|
|
[ALLOC_DEFAULT_THREAD]
|
|
Peak usage frame count: [8.0 MB-16.0 MB]: 416 frames, [16.0 MB-32.0 MB]: 758 frames, [32.0 MB-64.0 MB]: 20 frames, [64.0 MB-128.0 MB]: 49250 frames, [128.0 MB-256.0 MB]: 67594 frames
|
|
Requested Block Size 16.0 MB
|
|
Peak Block count 6
|
|
Peak Allocated memory 162.5 MB
|
|
Peak Large allocation bytes 85.5 MB
|
|
[ALLOC_TEMP_JOB_1_FRAME]
|
|
Initial Block Size 2.0 MB
|
|
Used Block Count 1
|
|
Overflow Count (too large) 0
|
|
Overflow Count (full) 0
|
|
[ALLOC_TEMP_JOB_2_FRAMES]
|
|
Initial Block Size 2.0 MB
|
|
Used Block Count 1
|
|
Overflow Count (too large) 0
|
|
Overflow Count (full) 0
|
|
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
|
|
Initial Block Size 2.0 MB
|
|
Used Block Count 3
|
|
Overflow Count (too large) 0
|
|
Overflow Count (full) 0
|
|
[ALLOC_TEMP_JOB_ASYNC (Background)]
|
|
Initial Block Size 1.0 MB
|
|
Used Block Count 8
|
|
Overflow Count (too large) 0
|
|
Overflow Count (full) 0
|
|
[ALLOC_GFX] Dual Thread Allocator
|
|
Peak main deferred allocation count 72
|
|
[ALLOC_BUCKET]
|
|
Large Block size 4.0 MB
|
|
Used Block count 1
|
|
Peak Allocated bytes 4.0 MB
|
|
Failed Allocations. Bucket layout:
|
|
16B: 4 Subsections = 4096 buckets. Failed count: 1459992
|
|
32B: 25 Subsections = 12800 buckets. Failed count: 81134
|
|
48B: 43 Subsections = 14677 buckets. Failed count: 9953705
|
|
64B: 49 Subsections = 12544 buckets. Failed count: 139640
|
|
80B: 23 Subsections = 4710 buckets. Failed count: 45936
|
|
96B: 14 Subsections = 2389 buckets. Failed count: 63929
|
|
112B: 91 Subsections = 13312 buckets. Failed count: 34938
|
|
128B: 7 Subsections = 896 buckets. Failed count: 49145
|
|
[ALLOC_GFX_MAIN]
|
|
Peak usage frame count: [32.0 KB-64.0 KB]: 902 frames, [64.0 KB-128.0 KB]: 674 frames, [2.0 MB-4.0 MB]: 116462 frames
|
|
Requested Block Size 16.0 MB
|
|
Peak Block count 1
|
|
Peak Allocated memory 3.8 MB
|
|
Peak Large allocation bytes 0 B
|
|
[ALLOC_GFX_THREAD]
|
|
Peak usage frame count: [128.0 KB-256.0 KB]: 794 frames, [0.5 MB-1.0 MB]: 748 frames, [1.0 MB-2.0 MB]: 1 frames, [8.0 MB-16.0 MB]: 116495 frames
|
|
Requested Block Size 16.0 MB
|
|
Peak Block count 1
|
|
Peak Allocated memory 13.5 MB
|
|
Peak Large allocation bytes 0 B
|
|
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
|
|
Peak main deferred allocation count 2893
|
|
[ALLOC_BUCKET]
|
|
Large Block size 4.0 MB
|
|
Used Block count 1
|
|
Peak Allocated bytes 4.0 MB
|
|
Failed Allocations. Bucket layout:
|
|
16B: 4 Subsections = 4096 buckets. Failed count: 1459992
|
|
32B: 25 Subsections = 12800 buckets. Failed count: 81134
|
|
48B: 43 Subsections = 14677 buckets. Failed count: 9953705
|
|
64B: 49 Subsections = 12544 buckets. Failed count: 139640
|
|
80B: 23 Subsections = 4710 buckets. Failed count: 45936
|
|
96B: 14 Subsections = 2389 buckets. Failed count: 63929
|
|
112B: 91 Subsections = 13312 buckets. Failed count: 34938
|
|
128B: 7 Subsections = 896 buckets. Failed count: 49145
|
|
[ALLOC_CACHEOBJECTS_MAIN]
|
|
Peak usage frame count: [16.0 MB-32.0 MB]: 118038 frames
|
|
Requested Block Size 4.0 MB
|
|
Peak Block count 6
|
|
Peak Allocated memory 21.3 MB
|
|
Peak Large allocation bytes 0 B
|
|
[ALLOC_CACHEOBJECTS_THREAD]
|
|
Peak usage frame count: [1.0 MB-2.0 MB]: 417 frames, [2.0 MB-4.0 MB]: 746 frames, [4.0 MB-8.0 MB]: 5 frames, [8.0 MB-16.0 MB]: 402 frames, [16.0 MB-32.0 MB]: 101843 frames, [32.0 MB-64.0 MB]: 14625 frames
|
|
Requested Block Size 4.0 MB
|
|
Peak Block count 12
|
|
Peak Allocated memory 39.9 MB
|
|
Peak Large allocation bytes 0 B
|
|
[ALLOC_TYPETREE] Dual Thread Allocator
|
|
Peak main deferred allocation count 0
|
|
[ALLOC_BUCKET]
|
|
Large Block size 4.0 MB
|
|
Used Block count 1
|
|
Peak Allocated bytes 4.0 MB
|
|
Failed Allocations. Bucket layout:
|
|
16B: 4 Subsections = 4096 buckets. Failed count: 1459992
|
|
32B: 25 Subsections = 12800 buckets. Failed count: 81134
|
|
48B: 43 Subsections = 14677 buckets. Failed count: 9953705
|
|
64B: 49 Subsections = 12544 buckets. Failed count: 139640
|
|
80B: 23 Subsections = 4710 buckets. Failed count: 45936
|
|
96B: 14 Subsections = 2389 buckets. Failed count: 63929
|
|
112B: 91 Subsections = 13312 buckets. Failed count: 34938
|
|
128B: 7 Subsections = 896 buckets. Failed count: 49145
|
|
[ALLOC_TYPETREE_MAIN]
|
|
Peak usage frame count: [0-1.0 KB]: 745 frames, [16.0 KB-32.0 KB]: 15077 frames, [32.0 KB-64.0 KB]: 102216 frames
|
|
Requested Block Size 2.0 MB
|
|
Peak Block count 1
|
|
Peak Allocated memory 45.1 KB
|
|
Peak Large allocation bytes 0 B
|
|
[ALLOC_TYPETREE_THREAD]
|
|
Peak usage frame count: [16.0 KB-32.0 KB]: 47632 frames, [32.0 KB-64.0 KB]: 37391 frames, [64.0 KB-128.0 KB]: 33015 frames
|
|
Requested Block Size 2.0 MB
|
|
Peak Block count 1
|
|
Peak Allocated memory 68.2 KB
|
|
Peak Large allocation bytes 0 B
|